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Showing content with the highest reputation on 02/28/2020 in all areas

  1. Exciting! I can't wait! Thank you for the compliments. With regard to the in-game model of Nihilus, it definitely screams early 2000's era of cloth movement and texture modeling techniques where the entire 3D object model is "skinned" to a skeleton and animated frame by frame depending on what animation is being executed. As opposed to current games with defined objects on a model that can dynamically move based on the simulated physics determined by the objects characteristics (cloth, hair, chains, ropes, etc.). I could see where things like the way the cowl lays/droops below the neck being a higher tiered approval option, but I feel like the look of the mask and the crinkling of the shoulders of the cape should probably be standard in the upcoming CRL changes. That's all up to Nina and the Legion crew to decide, though. Just my personal opinion based on being able to find the consistent in-game source material, but the pleating on the skirt is also quite visible as well. But how far does one go with a video game character model from the early 2000's vs an on-screen, tangible costume such as a TK from ANH for a CRL, I get it. I definitely see both sides. Honestly, the modifications to the WA KOTOR II mask was very straight forward. I used a dremel with a 1/8" cut diameter ball burr bit to take sections off and apoxie sculpt to build sections up, then just paint it. I'm confident that you could take on that challenge; especially with the experience of a ROTS Vader. Again, thank you for the kind words and if you have any questions about the way I made modifications to the WA KOTOR II Nihilus, feel free to message me or send me link to a build thread here, etc.
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  2. The COTF MWA isn't approvable out of the box (unless they've updated recently) just an fyi! Their top tunic part only has one layer when it calls for two (even if a superficial and a false layer just at the crossover).
    1 point
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