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DarthValkyria

Detachment Leader
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Posts posted by DarthValkyria

  1. The rule is a complete approved source (concept art from the company/artist releasing the character, game files, comic stuff, etc) 360 degree view of the entire character. Whatever is visible is what needs to be shown in the completed costume, so long as all the detail is present.

  2. The strapping shouldn't matter that much since it shouldn't be seen at all. The type and thickness depend on what you personally put it through in terms of required durability. The straps should be leatheresque, meaning so long as it looks like leather (and not hi gloss) then it only comes down to, again, durability and what hell you are going to be putting it through.

     

    When I build my armor, I fashioned a harness out of 1.25" strapping in order to keep all the sections of the armor fitting nice and neat against me. It has the straps that go over the shoulders (though under the shirt), around the chest area, around the waist area, and around the hip area. This keeps the various sections from flaring out funky.

     

    On the straps, I still use Rob's from my old MWA kit before I built mine since it's a good piece and I haven't had time to do my own, but if you are redoing straps, I would suggest using something meant to hold up to wear and tear like the faux leather upholstery stuff that thick and sturdy, as well as coming in several textures.

  3. The rings will need to be switched out on the bottom of the armor.

     

    Tbh the rings he has on the upper armor attached to the sleeves is about as accurate as you can get you the game files, so those can stay as is.

  4. My only critiques are that you find some way to get the foam neck piece to sit more curved to your collar area as there are pieces angled every which way. you can make a simple thermoplastic form and attach the foam pieces to it so that they have a sturdier structure to sit on. Also, the references I see are showing a faded gold color to it vs the silver. Other than those, the WIP looks good so far!

  5. I can't see the detail of the forearm areas very well, but it seems like there should also be files for the upper arm armor, mask, and belt as well. It also appears to be missing the knucle [plates that go on the gloves (pulled out my Malgus Sideshow to compare). 

  6. They have commercial dyes that you can use that will do the job and leave little bleeding, though the correct term would be "staining". There is also a method where you soak rusty metal in white vinegar for an extended period of time and then soak the leather. it comes out dark brown but when you wax it, it turns black (chemistry at its finest!). Here's a link to that one http://leatherworker.net/forum/topic/1352-how-to-dye-leather-black/

  7. Detachment access is different than 501st access, so every time you upgrade to a different access level, you need to link your stuff here with the correct access you're requesting. There's member, 501st, and detachment. Detachment holds the highest access than 501st does not see, and therefore, needs to go through the process for verification of a detachment costume for said access.

  8. Congrats!

     

    I don't see why it can't be listed as an "OPTIONAL VERSONS: at the bottom of the CRL. Since the costume does not change aside from the helmet/face being shown (which is technically the same costume but the mask opened) it shouldn't require its own CRL, but adding some additional options to the helmet requirements. 

     

    Similar to the 181st TIE Pilot, you can have bracers, or you can have no bracers and a comm pad. Both are listed under the same costume as options.,

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