Call of Duty: Warzone Season 1 has today gone live alongside a massive new update for the battle royale shooter. In typical Warzone fashion, the free-to-play Call of Duty game will now follow the same cadence of seasons as Black Ops 6, which has also today began Season 1. As a result, Activision has made numerous overhauls to Warzone that will change every aspect of the multiplayer shooter.

Available to download now across PlayStation, Xbox, and PC, this new Call of Duty: Warzone update for Season 1 changes just about everything with the game. Activision hasn’t only revised the core experience to now feature weapons, gear, and other mechanics from Black Ops 6, it has also tweaked longtime maps like Urzikstan and Rebirth Island. Every other element of Warzone has also been revised in some manner with this Season 1 patch whether it be with Perks, Killstreaks, or Equipment.

Related: PlayStation x Call of Duty Partnership Finally Over After 9 Years

In short, if you’re a regular player of Call of Duty: Warzone, you’re going to want to take not of all of the overhauls that Activision has made. This update will begin the next year of content for CoD: Warzone which will continue to evolve from this point.

To that end, you can find the full patch notes for Call of Duty: Warzone Season 1 attached as follows here:

Call of Duty: Warzone Season 1 Update Patch Notes

GLOBAL

Richchet Anti-Cheat

Treyarch has delivered several updates to combat disruptive behavior, including:

To unlock Ranked Play in Black Ops 6, players will need to win 50 match-made multiplayer matches: 

Detection systems initially deployed at launch from #TeamRICOCHET to collect data to test for effectiveness will be activated to help flag accounts for action beginning with Season 01. 

EVENTS

The Hit List (Launch Window)

Who’s next? Keep up your luxurious – but slightly corrupt – lifestyle during the Hit List Event. You’re offered up a take-no-prisoners mission: kill or be killed. The Hit List Limited Event gives players a board of contracts with one goal – take them all out. Cross off the entire list and earn some exclusive loot for hire.

BATTLE PASS

An all-new Battle Pass System grants you the opportunity to earn 100+ rewards, including free base weapons, numerous Weapon Blueprints, Equipment Skins, Operator Skins, and much more. There are three ways to obtain some or all of this content:

WARZONE

MAPS

New Map

Area 99

Season 01 introduces Area 99, a new Warzone map designed by Treyarch and inspired by Nuketown’s high-paced gameplay. This map is set in the Nevada desert at the Echo Ridge Weapons Station — a hidden 1950s government site abandoned after a reactor leak. The map offers intense, tactical combat through desert roadways, open trenches, and pipework around a central Reactor “bullseye,” anticipated as the hottest drop zone. Another key point of interest is a massive crane suspending a Nuketown house in the Loading Bay, adding to the map’s unique and dynamic environment.

Returning Maps

Urzikstan 

The “big map” returns to its early days featuring familiar landmarks from before the destruction of Popov Power Plant and the arrival of the Atlas Superstore.  

Enhanced with Black Ops 6 innovations, Urzikstan is the staging ground for a fierce Ranked Play Battle Royale later when Season 01’s Mid-Season launches. 

Rebirth Island

The infamous prison island returns during Season 01’s playlist with Resurgence Modes, enhanced by Omnimovement, Black Ops 6 weaponry, and Killstreaks for added tactical intensity.

Map Adjustments

Urzikstan, Rebirth Island

Rebirth Island

MODES

Returning Modes

Battle Royale

This mode offers the classic Warzone experience, centered around high-risk, high-reward gameplay. You and your squad have only but a few attempts to survive – and the match concludes with one ultimate winner.

•    Player Count: 120 (Solos, Duos, Trios, Quads) 

•    Map: Urzikstan

Resurgence

This mode offers a bit more forgiveness and a whole lot more action. As long as one squad member remains alive, others can redeploy after a countdown. However, once the resurgence window expires, free redeployment is no longer possible for the remainder of the game.  

•    Player Count: 44 (Solos, Duos, Quads), 45 (Trios) 

•    Map: Area 99, Rebirth Island

Plunder

This mode is a squad-based mode where accumulating Cash is the main objective. The squad that gathers the most Cash by the end of a timed period – extended into overtime once a squad reaches $2 million – claims victory. Cash can be earned by eliminating players and collecting their valuables, searching ground loot and Supply Boxes, and completing Contracts and in-game events. Operators can start with a custom Loadout and redeploy after each elimination throughout the entire match. 

•    Player Count: 120

•    Map: Urzikstan

Bootcamp

This mode is a Quads-only training mode, allowing players to experience Warzone with up to 20 players and 24 bots. XP progression is limited, and the mode does not contribute to Daily/Weekly Challenges or include public events or advanced contracts. 

•    Player Count: 44 

•    Map: Urzikstan

Mode Adjustments

GENERAL

ARMORY

The Black Ops 6 Armory (BETA) is a repository that provides access to previously missed Loadout content from prior titles including Modern Warfare II and III. Players can look for and activate an item in the Armory to start earning XP toward unlocking it.

The Armory is unlocked at Player Level 24 and is added to the Level Unlock Menu. This menu serves as a platform to browse items that otherwise cannot be earned through normal weapon progression.

Please note that certain legacy attachments will be missing from the armory at the launch of Season 01. New players seeking to unlock these items can do so by playing the respective legacy title until they are implemented in Black Ops 6 in a future update. Players that have already unlocked this content in previous games are not impacted.

PROGRESSION

Season 01 introduces an extensive progression and Prestige system, with 55 levels of unlocks, 10 Prestige levels, and a final Prestige Mastery tier with 1,000 additional levels. Players unlock weapons, equipment, killstreaks, and perks through progression, with exclusive Calling Cards, animated “Dark Ops” cards, and 10 reticle unlocks per optic. Weapon camos include 9 Military Camos per weapon, 2 Special Camos sharable across modes, and 4 Mastery Camos, including animated designs like Gold Tiger and Abyss. Some rewards are exclusive to Black Ops 6 but can be earned retroactively.

For a deep dive on Progression in Call of Duty Black Ops 6, check out the dedicated blog here.

CAMOS

Weapon Mastery Camos NEW 

The Weapon Camo grind has been overhauled in Black Ops 6 and is bigger than ever. You’ll be progressing through Camos on the quest to earn the first ever Call of Duty: Warzone Mastery Camo: Abyss (Season 01).

For a more detailed look at Progression in Call of Duty: Black Ops 6 and Warzone, check out the Launch Comms: Progression Systems blog here

COMBAT

New Combat

Combat Adjustments

MOVEMENT

New Movement

Movement Adjustments

INVENTORY

PERKS

Perks in Warzone are now streamlined, allowing players to choose three Perks (one from each color-coded slot) in the Loadouts Menu. Most Pick-3 Perks unlock as you level up but re-lock upon Prestiging. Black Ops 6 player levels carry over to Warzone, unlocking corresponding Perks. 

General

WILDCARDS

First introduced in Black Ops Cold War, Wildcards come to Warzone with 4 options that act as special, single-use perks for each loadout. These loadout modifiers allow players to equip more gear, weapons, or attachments, adding unique customization and variety to gameplay.

SATCHELS

Satchels are new loot items that expand storage for inventory slots, allowing players to carry more of an item type and improve efficiency. Each Satchel type can be equipped simultaneously and are dropped upon elimination. 

EQUIPMENT

Warzone continues to provide an extensive selection of lethal and tactical equipment, allowing players a range of options to suit their combat style. With the release of Black Ops 6, players can explore new additions to the equipment lineup, some of which we suspect may become fan favorites. We’ve also made several visual and balance adjustments to classic equipment, ensuring a diverse arsenal to choose from.

Equipment Adjustments

With the Black Ops 6 integration, we have adjusted a number of the Lethal and Tactical equipment to offer a new and fresh arsenal of choices.

KILLSTREAKS

Killstreaks in Warzone, much like Multiplayer’s Scorestreaks, are game-changing tools that players can find via ground loot, Supply Boxes, or as rewards from contracts and events. Many of these Killstreaks are lethal, unleashing devastating airstrikes and explosions that can decimate enemy squads from above. Others are tactical, offering valuable intel on enemy positions or on ideal positioning for upcoming fights. With Black Ops 6, a few new Killstreaks have been introduced designed to give players a real advantage in the heat of battle. 

Killstreak Adjustments

FIELD UPGRADES

Field Upgrade Adjustments

WEAPONS

Introduction

We’ve expanded the Warzone arsenal to include weapons from the launch of Black Ops 6 in October 2024, giving players even more options to customize their loadouts. Dive into Warzone with these powerful additions, now available alongside fan favorites from previous titles.  

At launch, Black Ops 6 weapons in Warzone will share similar values to their Multiplayer counterparts such as ADS speed, sprint to fire, and recoil. However, damage profiles for a number of weapons have been modified to establish a baseline for Warzone. We encourage new and returning players to study their favorite weapon’s details in the Gunsmith. 

With the integration of Black Ops 6, we also now have new tuning options for weapons that weren’t previously available, allowing us to adjust aspects like handling (ADS speed and sprint to fire), magazine sizes, recoil, and more. For instance, while the AS VAL has a default magazine size of 20 in Multiplayer, we’ve set it to 30 for Warzone. 

Our goal is to make weapon adjustments faster to keep the available selection dynamic and engaging, without making any weapons feel obsolete. With these new tuning options, we aim to refine each weapon’s identity and role specific to their use in Warzone, such as emphasizing Assault Rifles as strong long-range options. 

Additionally, all bolt-action snipers and pump-action shotguns (while aiming down sights) from Modern Warfare II, Modern Warfare III, and Black Ops 6 will have a one-shot headshot potential within their respective max damage ranges. Additionally, in order to incentivize intentional aim, all shotguns will fire 5 pellets while ADSing versus 4 when fired from the hip. 

We want players to feel that weapons from Modern Warfare II and Modern Warfare III continue to remain solid, viable choices in Warzone. Our goal is to create a unified combat system that makes each gun enjoyable to use, regardless of its origin. We’ll continue to improve legacy weapons and attachments throughout the coming year to further support this vision. 

Black Ops 6 Weapons

Black Ops 6 weapons have a unique Warzone damage profile, which includes specific base damage, range, and location-based modifiers. 

We’ve adjusted several Black Ops 6 attachments to function differently in Warzone: 

Modern Warfare II & III Weapons

A visual recoil reduction pass has been applied to Modern Warfare II weapons, enhancing their feel and control while shooting. 

Barrel and stock attachments from Modern Warfare II have also had their penalties reduced. Additionally, a significant balancing pass has been completed for underbarrel and muzzle attachments from both Modern Warfare II and III. All cons have been removed from these attachments, meaning they now only provide stat boosts, with each subcategory of underbarrels and muzzles functioning identically except for cosmetic differences. AMP attachments in these slots, however, retain their unique functionality and balancing. 

Furthermore, Modern Warfare II and III weapons now have corner-slicing functionality, adding an extra tactical edge.

Global Weapon Builds

Seamlessly access a custom weapon build you’ve created across Black Ops 6 Multiplayer, Zombies, and Warzone. This time-saving feature lets you adjust any Build or Blueprint in one game, with changes automatically applied wherever that weapon is equipped. To create a build, select a base weapon or Blueprint, add attachments and cosmetics in the Gunsmith, and return to the Custom Loadout screen to save it. The build, with all selected customizations, will then appear in other modes under the same weapon type.

New Weapons

These weapons are new to Season 01 and were not part of the original launch of Black Ops 6 Multiplayer in October 2024. 

New Attachments

These attachments are new to Season 01 and were not part of the original launch of Black Ops 6 in October 2024. 

Weapon Adjustments

The following weapon adjustments are strictly limited to Modern Warfare II and III weapons. It’s a lot.

Future patch notes for Black Ops 6 weapons will follow the table format introduced with the launch of Black Ops 6.

LOOT

CONTRACTS

Available Contracts

Below is a summary of each contract type to help both new and returning players quickly grasp how each one functions with the integration of Black Ops 6. These summaries cover key objectives, mechanics, and rewards, making it easier for players to jump in and engage with contracts confidently.

Bounty 

When you pick up a Bounty contract, a nearby player will be selected as your target. A circle will appear on your tac map, periodically updating to show the target’s location. The target will be somewhere within this circle each time it updates, and the circle gradually shrinks as you move closer. The target can also see an indicator on their HUD showing how close the closest player from your hunting team is; this is displayed as a three-level “threat indicator.” Completing the contract by killing the target rewards cash, XP, and a singular ping from the bounty target’s body. If another team kills the target, your contract ends with a “poached” outcome, offering a lesser reward. Allowing the timer to run out or losing your team will fail the contract. 

Big Game Bounty 

This contract works similarly to the base Bounty but with a few twists. It only spawns after Circle 2 closes and prioritizes teams with the highest cumulative kills, provided they’re not already bounty targets. If you complete this contract by eliminating the target, you’ll earn an immediate advanced UAV ping along with extra cash and XP, offering greater rewards than a standard Bounty. 

Scavenger

Upon picking up a Scavenger contract, three scavenger caches will spawn near the pickup spot. You’ll be directed to each cache one at a time, with the next cache revealed only after you open the previous one. Opening a cache adds 45 seconds to the contract timer. These caches contain slightly better loot than usual, and each will drop a lootable perk. Opening the third and final cache completes the contract, rewarding your team with cash, XP, and an armor satchel from the last cache. Failing to open all caches before time runs out, or having your team wiped, will fail the contract. 

Intel

When you accept an Intel contract, a nearby upload station will be marked for your team to upload sensitive intel. Reaching the station and interacting with it initiates an “upload” phase where one team member must remain near the station until the upload is complete. If multiple players are in this radius, the upload speed can increase by up to 200%. Completing the upload rewards cash, XP, and a peek at the next circle’s location. Failure occurs if the timer expires or if your team is wiped. 

Most Wanted 

By picking up the Most Wanted contract, you or the team member who picked it up becomes visible on the map for all players. Opponents who kill the Most Wanted target receive cash and XP, while the Most Wanted team can reduce their contract time by obtaining kills and opening loot caches (10-second reduction per cache, 25-second reduction per kill). If the Most Wanted target survives the full contract duration, the contract is completed, and the team earns cash, XP, and revives any dead squad members. Whether the contract ends in success or failure, a “VIP reward crate” appears near the VIP’s location, containing ammo, plates, a killstreak, a weapon, a Gulag token, and cash. 

Signals Intelligence

This contract directs your team to hack nearby contracts for rewards. The nearest contract will be marked for hacking, although you can hack any contract. The number of contracts required depends on team size: solos and duos hack one, while trios and quads hack two. Hacking all required contracts completes the mission, rewarding your team with XP and ten periodic cash payments. Letting time run out or losing your team results in failure. 

Spy Drone

This contract spawns multiple drones in a circle formation near your team. The number of drones varies with team size—solos face five, duos six, trios seven, and quads eight. Destroy all drones to complete the contract and earn cash, XP, a UAV, and redeploy drone beacon from the last drone. Failure results if time expires or your team is wiped out. 

Elite Contracts

These are tougher versions of existing contracts, offering higher rewards. Elite Contracts reduce the contract time by 45% and reward an additional 1,500 cash on completion. Completing an Elite Contract also drops a reward crate with items, including an ammo pile, armor plate, ultra-rare weapon, and one of several rare items such as a UAV, redeploy drone beacon, deployable kiosk, or, with low probability, a Specialist or Foresight. Note that Most Wanted contracts cannot become Elite, although other contracts might turn Elite as the match progresses. 

Contract Adjustments

PUBLIC EVENTS

Battle Royale & Resurgence 

Battle Royale 

Resurgence 

Plunder 

Gulag 

OPERATORS

New Operators

Warzone is now home to all of the operators that were introduced with the launch of Black Ops 6 in addition to a few newcomers introduced in Season 01.

VEHICLES

All new vehicle physics tech leveraged from the Treyarch engine and Infinity Ward engine.  Our goal is to bring more fun to driving with enhanced maneuverability and natural physics that is easy to use but can also be mastered. Towards this goal, we have removed flat tires, vehicle repairing and fuel.

In addition to the aforementioned changes, we’ve included a number of additional improvements listed below:

FIRING RANGE

EMOTES & SPRAYS

Adding to the personalization of your Operators are the return of Emotes  and Sprays (iconography you primarily daub on walls, either to tag them or to tactically flag a location for your teammates). Emotes are accessible anywhere you have control over your character. 

EXFIL

UI/UX

The upcoming Season 01 update for Call of Duty: Warzone introduces a revamped, fully integrated user interface. The primary game tiles on the Home tab will feature Black Ops 6 and Warzone, allowing for instant access to gameplay. The Store and Battle Pass tabs will direct players to their respective sections in either Black Ops 6 or Warzone, depending on what is installed. Warzone will also get its own unique UI with enhancements similar to Black Ops 6. 

AUDIO

The post Call of Duty: Warzone Season 1 Update Goes Live, Here Are the Patch Notes appeared first on ComicBook.com.

​ 

Leave a Reply

Your email address will not be published. Required fields are marked *