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TheLorelei

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TheLorelei last won the day on November 26 2017

TheLorelei had the most liked content!

About TheLorelei

  • Birthday November 1

Profile Information

  • Name
    Lorelei Burger
  • Gender
    Female
  • Location
    Pennsylvania
  • Garrison / Outpost
    Garrison Carida

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  1. Looking good! Nice new insert for the center back, too. Don't forget the little triangles if you're going for level 2 certification, though: The inner circle is bisected by a single vertical line with small triangular engravings at the lower edge.
  2. Sorry for the delay, Sidney! The soft parts from Etsy - that's tough. For starters it's hard for anything off the rack to be called "501st approved" since it's really how it fits you that determines approval. If you'd be willing to have parts tailored after receiving them then it'd likely work for you. The only other concern I have is how much red shows along the front overlap of the jacket. This is a common stylistic thing that has no basis in screen accuracy (that I can find). Since I'm guessing it will be custom made, perhaps you can ask the maker to modify that. Your level of patience is another matter altogether! But if you're making any of your hard goods from scratch, timing may not be too far off. The saber - oh boy. Rabbit hole is right. Despite how much I'd like to make it spin, the elaborate characters remain my biggest issue. Some people have carved them, painted them... I can only see 3D printing as a viable option given my levels of skill and patience (and 'cause I think they're 3-dimensional, not merely painted). I bought a double sided UltraSaber and planned to build around that but turns out it's a bit too long so I intend to use the guts from two very bright red LED flashlights with UltraSaber blades (bought extras) instead. When I last looked I don't remember finding any files - I'd love to see the one you found.
  3. Why thank you! You're quite welcome. I'm curious to hear how your soft goods turn out. My jacket was (is) such a pain to make. I got too picky about the angles at the bottom (holding a protractor over screenshots, anyone?), and made it out of this wild fabric... live and learn. Any thoughts on your saber yet?
  4. Late to the party here, but I agree that all available helmets are inaccurate. After building a 3D printed one which despite being scaled down was huge on me, I decided to sculpt my own. If you can't find what you want, make your own! There are so many cool home fabrication methods even just on here. I highly recommend modifying it on a cast of your own head, though. Keeps sizing true to you. Still sculpting, but getting close to where I want it! As for boots, I found a pair on eBay to which I'll be adding the red stripes. Just keep looking at reference photos and you'll be fine.
  5. Nope. I'm sculpting one at the moment due to this exact problem. You could always try scaling one of the commercially available 3D files to a size that's better to you and have that printed.
  6. The reviews say the tall part is quite loose - if that's the look you were going for then I'm sure they'll be great, otherwise I'm betting it will be a lot harder to tailor a boot than to make your own boot/shoe cover to your exact specifications. Regardless the toe is great.
  7. I'm glad you asked this, @video567! I had come to the same conclusions from my research as well. The (admittedly fuzzy) text on the animator's original all-angles drawup of Seventh Sister states that the "Belt and Boots are CS Material" and "Breastplate is CS Material" so while I suppose that means they can be soft calf covers to match the belt or full on shin armor to match the chest armor, I prefer to view it from the animator's presumed standpoint in which he was trying to ensure that all three items merely had the same physical appearance. In my experience, I'm just not going to be able to achieve the proper look by making the shin covers out of any material which has the ability to crease and fold easily. They, like the belt and chest armor, must remain firm and smooth. I'd be curious to see how yours turned out, @Ceris_Galstan - if they're tight enough, maybe they would prove rigid enough to look solid!
  8. The amount of "flare" looks good to me! Possibly my favorite picture of the Sister for reference... I second @Yankee71 's comment that it just has to be proportional to the wearer, though.
  9. Gotcha. Makes sense. Going over the reference pics again it does seem like there's a slight color difference between her armor and clothing that I hadn't noticed before. Thanks again for the paint comparison, and muddle on! Sent from my iPhone using Tapatalk
  10. Oh, I see. (Flickr worked fine.) It does look like he used black first and then the blindfold. Thanks so much for the comparison! I've been stuck between finish types so it's especially handy to hear about ones that others particularly enjoy. Do you think you'll cover it with blindfold again after the black, or just rely on the texturing coming through from the previous layer? Right now I'm considering a flat enamel. I disagree fundamentally with the CRL's specification that it's a semi-gloss, but if the flat ends up looking inaccurate, at least it's easy to paint over. Sent from my iPhone using Tapatalk
  11. Hey, @NotRookie ! Your build is looking good. I'm about to start my own Sister build so threads like yours are invaluable. Thanks! One question, though - the "Blindfold" spray paint - it looks really grey in that last picture you posted of Hero bracer. Is it really that light, or is it just the photo? Sent from my iPhone using Tapatalk
  12. So I was looking at working with the same helmet file, and agree about the eye slot size, but are they really supposed to be angled down more do you think?
  13. Greetings all! Feel free to redirect me if there's a more recent/more appropriate thread than this. This is a wonderful thread though, just as a side note. I've been obsessing over the details of the Seventh Sister's outfit and it's nice to find that equally detail-oriented folks are out there. Beware, lengthy post ahead... I, too, am mildly disappointed with the inconsistencies present in the CRL, but wasn't aware that it was just a jumping-off point until reading this thread. Good to know that original sources (should) trump it. That said, here's my quandary. I see two paths. Taking one, I make the Sister as close to exactly as she appears in *animated* form as possible. Skin tight everything, sacrificing realistic-ness. I imagine I'd end up making the jacket out of something like neoprene, which has a way of hugging every curve and looking almost airbrushed in its smoothness. Maybe the bracers and chest piece would be some kind of rubber. I'm fairly confident I could get to looking much like an animation. However, I think path two is more reasonable/acceptable, which is making the Sister how she would appear if she was a *real person* who we happen to have only met in animated form. Jacket would be wool - she's a fundamentally practical chick, after all - and helmet would have more of a powder coated metal (military helmet) feel, for example. On path two, Disney's Sister is actually quite well done. Sure the jacket is a bit loose, but a real Sister would definitely need to be able to move in her jacket, too. I get that we translate the animations into their reasonable physical counterparts; however, I still think there are two distinct paths that can be taken while doing so. And frankly I'm kind of in love with my neoprene jacket idea and even though I might die of heat stroke, my arm muscles will look darn good as I die! Haha. In all seriousness, though. Where do y'all think the line is between translating into reality and copying an animation? Thank you for your time!
  14. Hey y'all! My name is Lorelei, I'm from Pennsylvania, and I'm looking to join Garrison Carida and troop as a Seventh Sister of unparalleled awesomeness. I'm in the very beginning stages, mostly learning more about vacuum forming armor so I can get a perfect fit. I have plenty of experience with pattern drafting and sewing so I'm looking forward to the fabric parts of the build as well. Happy to be here, and excited to share the journey with y'all!
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