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V Rising has today received its biggest patch yet with Update 1.1. This past year, V Rising formally released as it finally exited early access. Since that time, new updates for V Rising have continued to come about, but they’ve never been all that extensive. Now, that has finally changed with the “Invaders of Oakveil” update, which drastically changes just about every element of V Rising in some manner.

Downloadable now on Steam and PS5, this new V Rising update is absolutely enormous. Developer Stunlock Games hasn’t only refined every existing aspect of V Rising, but it has also added a ton of new content that comes in the form of a new region, new items, and tweaks to the game’s various systems. Whether you’ve been playing V Rising for years or have been looking for a reason to jump in, this free update is very much worth your attention.

To get a look at everything altered in this new V Rising update today, you can find the full, 8,000-word patch notes for Update 1.1 attached below.

V Rising Update 1.1 Patch Notes

World Updates

New Biome – Oakveil Woodlands

Paths to the northwest sink into the overgrowth, swallowed by the dangerous and untamed wilds of the Oakveil Woodlands. A land gone untouched for centuries, unbeknownst to the people of Vardoran, it has been harboring a dangerous secret. On its northernmost shores, an invading enemy has landed and begun preparations to serve a dark purpose. Under the commanding glare of their Serpent Queen, Megara, the Venom Blades perform secret rituals to corrupt the land and harvest precious Venom Sap from the corrupted nature.

They cannot be allowed to gather their full strength, lest they threaten to consume all of Vardoran, and you with it. Go forth, Vampire, and show them who Vardoran truly belongs to.

Venom Blades

New enemy faction ‘Venom Blades’ have been added to the game.

The Venom Blades come from parts unknown, obsessed with carrying out the will of their Serpent Queen Megara, to whom their loyalty is absolute. At her command, they carve dark ritual symbols in the trees, weeping the magically altered dark venom sap from the living bark and collecting it for their arcane purposes.

Farbane Woods

Silverlight Hills

Dunley Farmlands

Gloomrot

Idle interactions

Dynamic Clouds

Contests

This update brings a new way to play PvP called ‘Contests’. 

There are two ways to play contests: either you craft and place a Dueling Banner for one vs one combat, or you can build an Arena in your castle using the new Arena feature for team combat.

Contests are available in both PvP and PvE. 

Dueling Banner

A new item that, when placed, allows other players to accept a duel with the owner of the banner. Both duelists will be restored to their initial health when the duel is over.

Arena Station

Allows for a more advanced PvP setup, including teams, combat area setup, adjustments to sudden death settings, and more.

Castle Updates

New Stations

Stables

A place where your horses can feel truly at home in your castle. Not only do they feel at home, but you can feed your horses to allow them to reach peak performance. You can also unlock new Perks for your most special four-legged friends.

Horses and Mounts

With the introduction of the Stable, players can now park their horses to automatically feed them with plant fibers at no cost. Adding flowers to the mix allows horses to permanently increase their stats. Once a horse is converted into a Vampire Horse, the Stable can also be used to unlock perks, enhancing its overall utility.

Redistribution Engine

Doctor Henry Blackbrew’s second finest creation! This complicated piece of machinery is used to transfer items from one station directly to another. 

Blood Homogenizer

This wondrous machine allows you to blend two blood types, gaining bonuses from both. Ever wanted to combine the speed of rogue blood and the prowess of warrior blood? Now you can.

Fusion Forge

The Fusion Forge is a new station in your castle, unlocked by defeating Dantos the Forgebringer. It allows you to fuse Reforged or Shattered Ancestral Weapons, allowing you to extract the best attributes of both weapons into a single one.

The same process can be done with Jewels, fusing two jewels of the same type into one, allowing you to extract and combine the effects you want. 

Treasury

With the Treasury flooring, you can now build your own Treasury. Any container placed within the Treasury becomes part of the territory inventory. This allows crafting stations, castle building, and player inventory crafting to automatically pull materials from the territory inventory without the need to manually retrieve resources from containers.

Advanced Sawmill

A more powerful version of the sawmill. Used to extract late game resources.

Research Rework

When discovering technology in the Research Desk, Study, and Athenaeum, you may now select from which category you want to research instead of randomizing from all categories. 

Invisible Foundations

Added an ‘Invisible Foundation’ that is only placeable on ground level that allows players to keep the natural environment in their castle territory. 

Moving Growing Plots and Plants

You may now move entire planters and growing plots that have plants or trees connected to them without having to dismantle the plants/trees first.

Other Castle Additions

New Decorations & Structures

The following new decorative and structural items have been added:

Servant Updates

Dominate Human has been reworked into ‘Dominate’, allowing players to charm any unit with a blood type. This expands imprisonment options and provides easier access to various blood types. However, converting dominated units into servants is still primarily restricted to humans.

New Servant Hunts locations:

Audio

Music

Two new music tracks have been added to the new biome and to the music box. 

Voices

Server Settings

Pause Functionality 

When hosting a private game, the server host now has the possibility to pause the game from the in-game menu.

Castle Raiding

Incursion Events

UI/UX Updates

Build Menu

Trader Menus

Inventory – Stack Splitting

Accessibility

Sorting

Alerts

Map Changes

New Consumables

Weapon Coating

A new consumable has been added that allows you to imbue a weapon with one of six elemental effects. The effect will trigger on primary hits and has a 15-second cooldown as well as a 5-second global cooldown. Players may imbue multiple weapons with different effects, but the global cooldown will limit the effectiveness of weapon swapping up to 3 different weapons.

Blood Coating: Your next primary attack inflicts Leech and Vampiric Curse, dealing 40% magic damage after 2s and spawning a Blood Orb.

Chaos Coating: Your next primary attack triggers a Chaos Explosion dealing 50% magic damage in an area and inflicting Ignite.

Unholy Coating: Your next primary attack deals 40% bonus magic damage, inflicts Condemn and conjures a bone spirit that circles around the target dealing 50% damage and inflicting Condemn to any enemy it hits.

Illusion Coating: Your next primary attack triggers an Energy Burst dealing 30% magic damage in an area, inflicting Weaken and granting 4 stacks of Phantasm.

Frost Coating: Your next primary attack triggers a Frost Nova dealing 30% magic damage in an area and inflicting Chill.

Storm Coating: Your next primary attack deals 40% bonus magic damage and triggers Chain Lightning.

Elixirs

Elixir of the Bat: Increases Spell Leech by 5% and Spell Cooldown Reduction Rate by 7% for 60 minutes.

Elixir of the Beast:Increases Maximum Health by 10% and Healing Received by 12% for 60 minutes.

Elixir of the Blasphemous: Increases Ultimate Cooldown Recovery Rate by 16% and Ultimate Power by 10% for 60 minutes.

Elixir of the Crow: Increases Weapon Leech by 5% and Weapon Cooldown Recovery Rate by 7% for 60 minutes.

Elixir of the Werewolf: Increases Attack Speed by 8% and Weapon Skill Power by 10% for 60 minutes.

Elixir of the Raven: Increases Physical Critical Strike Chance by 8% and Physical Critical Strike Power by 8% for 60 minutes.

Elixir of the Twisted: Increases Spell Critical Strike Chance by 8% and Spell Critical Strike Power by 8% for 60 minutes.

Elixir of the Prowler: Increases Bonus Movement Speed by 4% and Veil Cooldown Recovery Rate by 7% for 60 Minutes.

Progression Changes

Journal (Quests) and Tutorial

Small tweaks have been made to the journal quest progress, allowing for the Throne to be built after acquiring your first servants. This will allow players to send servants on hunts earlier.

Progression & Resources

V Blood Unlocks

Several spell unlocks have been rearranged and new technology unlocks have been added or rearranged among the VBloods.

V Blood – Rufus the Foreman

V Blood – Clive the Firestarter

V Blood – Nicholaus the Fallen

V Blood – Beatrice the Tailor

V Blood – Vincent the Frostbringer

V Blood – Bane The Shadowblade

V Blood – Meredith the Bright Archer

V Blood – Frostmaw the Mountain Terror

V Blood – General Elena the Hollow

V Blood – General Cassius the Betrayer

V Blood – Jade the Vampire Hunter

V Blood – Ziva the Engineer

V Blood – Domina the Blade Dancer

V Blood – Angram the Purifier

V Blood – Ungora the Spider Queen

V Blood – Ben the Old Wanderer

V Blood – Wilfred the Village Elder

V Blood – Cyril the Cursed Smith

V Blood – Sir Magnus the Overseer

V Blood – Morian the Stormwing Queen

V Blood – Mairwyn the Elementalist

V Blood – Henry Blackbrew the Doctor

V Blood – Matka the Curse Weaver

V Blood – Terrorclaw the Ogre

V Blood – Azariel the Sunbringer

V Blood – Voltatia the Power Master

V Blood – Simon Bellmont the Vampire Hunter

V Blood – Gorecrusher the Behemoth

V Blood – Lord Styx the Night Champion

V Blood – General Valencia the Depraved

Dracula the Immortal King

Units

Unit Updates

Corpse Pile

New V Blood Units

7 New V Blood units have been added to the game:

New Units 

Oakveil Forest

Attribute Rework

Spell Free Cast Rework

Spell Free Cast granted from Scholar blood and the Illusion phantasm buff no longer grants a chance to reset spell cooldown on use, instead players gain X Spell Charges whenever they cast a spell (the amount of charges is based on the new “Spell Charge” attribute). Once the player reaches 100+ charges they will gain a buff that will trigger a cooldown reset on their next spell cast.

Attribute Updates

List of attributes:

Core Attributes:

Physical Attributes:

Spell Attributes:

Speed Attributes:

Defense Attributes:

Health & Healing Attributes:

Utility Attributes:

Cooldown Attributes:

Significant attribute changes

Blood

Blood Types

All Blood Types have been reworked with the intention of making all Blood Types more combat-oriented and useful. It should be easier to get access to some rare Blood Types, such as Creature Blood, Scholar Blood, and Mutant Blood, as we’ve boosted the chances of coming across higher blood quality units for Blood Types with fewer sources.

New Blood Type Bonuses

Warrior
Brute
Rogue
Creature
Scholar
Draculin
Mutant
Worker
New blood Type – Corrupted

Has the following effects:

Stygian Awakenings

Passives

Passives have been reworked. You now unlock Passive Slots by defeating certain VBloods. These Passive Slots then allow you to equip any Passive you have unlocked in the Stygian Altar. You can have up to five Passives equipped at any time.

The Stygian Altar has also been reworked. It now functions similarly to research. You may now find scrolls that are dropped from Blood Souls that allow you to unlock a specific passive ability or you may spend Stygian Shards to research a random passive ability.

Tier 1 Passives (Elemental Awakenings)

Research Cost = 400 Stygian Shards

Blood Spray: Increases Physical Critical Strike chance by 8%. Critical strikes leech 5% health and there is a 25% chance to spawn a Blood Orb when killing a target affected by Leech.

Sanguine Mastery: Deal 8% increased physical damage to enemies affected by Leech and boost the effect of your current blood type by 8%.

Chaos Kindling: Increases Spell Cooldown Recovery Rate by 7%. Ignite deals 25% increased damage and Chaos Explosions ignite enemies hit.

Renewing Flames: Deal 8% increased spell damage to enemies affected by Ignite and Ignite heals you for up to 25% of your spell power.

Arcane Animator: 16% chance to summon a Skeleton mage when a Condemned target perishes and minions deal 12% bonus damage.

Soul Drinker: Increases Feed Cooldown Recovery Rate by 24% and using Bite summons a Skeleton Warrior.

Spiritual Infusion: Increases Healing Received by 12% and deals 8% increases spell damage to Weakened enemies.

Flowing Sorcery: Increases Spell Cooldown Recovery Rate by 7% and there is a 35% chance to not consume Phantasm when triggering a cooldown reset.

Cold Soul: Increases Spell Critical Strike Power by 8% and deal 8% increased damage to Chilled and Frozen enemies.

Chill Weave: Shields absorb 10% additional damage. Breaking Freeze with a damaging attack triggers a frost nova dealing 40% magic damage and inflicting Chill.

Lightning Fast Strikes: Increases Primary Attack Speed by 7% and Static triggers deals 20% increased damage.

Enhanced Conductivity: Increases Bonus Spell Power by 7% and spell damage now also triggers bonus damage to enemies affected by Static.

Tier 2 Passives (Vampire Awakenings)

Research Cost = 600 Greater Stygian Shards

Hunger For Blood: Increases Primary Attack Leech by 5% and increases damage against V Bloods by 8%.

Rampage: Increases Physical Critical Strike Chance by 8%. Physical critical hits grants 12% increased attack speed for 4s.

Overpower: Increases Weapon Cooldown Recovery Rate by 7% and Weapon Charge Rate by 6%.

Ravenous Strikes: Increases Weapon Skill Power by 10% and Weapon SKill Leech by 5%.

Lethal Strikes: Increases Physical Critical Strike Power by 8% and deal 12% increased physical damage to enemies below 30% health.

Embrace Mayhem: Increases Ultimate Cooldown Recovery Rate by 16% and Ultimate Power by 10%.

Feral Haste: Increases Movement speed by 4% and Movement Speed while shapeshifted by 15%.

Wicked Power: Increases Spell Critical Strike Chance by 8%. Spell critical hits have a 50% chance to inflict a random spell school effect.

Bastion: Increases Maximum Health by 10% and reduces damage taken by 25% when affected by a crowd control effect.

Dark Enchantment: Increases Damage Reduction by 4% and triggers a shield absorbing 270% of your spell power for 4s when you take more than 30% of your maximum health in damage over the last 2s. May only trigger once every 30s.

Hunger For Power: Increases Spell Leech by 5% and using Bite increases your movement speed by 15% and your spell power by 15% for 5s.

Turbulent Velocity: Increases Movement Speed by 4% and gains 4% additional movement speed for 4s when dealing damage to an enemy.

Weapons, Spells & Armor

New Weapons

Claws

Primary Attack: Perform a combo of melee attacks dealing 40%/40%/50% physical damage. The third attack inflicts Puncture stacking up to 3 times.

Trigger a rupture dealing 75% damage to the target and 50% damage to nearby enemies upon reaching maximum stacks.

Lunge: Vault towards the cursor and cleave enemies dealing 120% physical damage and inflicting Puncture.

Skewering Leap: Leap to target location, dealing 100% physical damage, inflicting Puncture and a 1s incapacitate. 

You bounce off enemies toward your aim direction. Missing an enemy will cause you to stick to the ground for a short duration.

Daggers

Primary Attack: Throw up to 4 daggers, each dealing 40% physical damage. Hitting an enemy or a solid object causes the dagger to stick to the ground.

Rain of Daggers: Leap into the air and throw 4 daggers in front of you, each dagger dealing 40% physical damage and inflicting a 2s fading snare. Daggers remain on the ground for 8s.

Release Daggers: Inflict a 1.5s fading snare and release all nearby daggers that are stuck in the ground. Released daggers return to you, piercing enemies and dealing 40% physical damage. Each dagger that returns grants one dagger stack and reduces the cooldown of Rain of Daggers by 0.2s.

Twinblade

Primary Attack: Perform a combo of melee double attacks dealing 60%/60%/80% physical damage.

Javelin: Toss your weapon towards target location, dealing 125% physical damage and inflicting a 1.5s fading snare in an area.

Recall your weapon after 2s causing it to pierce, pull and deal 80% physical damage to enemies in its path.

Sweeping Strike: Lunge forward and swing your twinblades dealing 100% physical damage in a line and launching enemies into the air and to the opposite side of you.

Spell School Mastery

By spending spell points in a specific magic school you will progress your mastery of that school, unlocking new mastery traits.

Blood
Chaos
Unholy
Illusion
Frost
Storm

Spell and Ability Changes

General Spell updates

Veils (Space)

Veils are now unlocked from specific V Bloods instead of from “Tier 2” spell points.

New Vampire Spells

Blood: Carrion Swarm

Summon 4 blood bats in a line that attack towards your target location. Each bat pierces enemies dealing 50% magic damage and inflicting Leech.

Chaos: Rain of Chaos

Shower an area with 8 chaos meteors over 3.2s dealing up to 380% magic damage and inflicting ignite.

Unholy: Chains of Death

Launch a chain that shackles the target hit, reducing movement speed by 10%-30% based on distance to the target. Channel the spell for up to 1.7s dealing 260% magic damage and inflicting Condemn when the effect ends.

The bond breaks and inflicts a 2s fading snare if the distance between yourself and the target exceeds 14 meters.

Illusion: Curse

Conjure 5 wisps in a cone inflicting Weaken and Curse. Curse reduces movement speed by 25% for 3.5s and 40% of the damage taken during the effect is dealt as additional damage when the curse ends. May deal up to a maximum of 500% damage.

Each enemy hit by the wisps grants Phantasm.

Frost: Arctic Storm

Channel a wave of frost over 1.2s dealing 180% magic damage and inflicting Chill. Conjures a cone of cold at the end of the effect Freezing any target hit for 2s.

Storm: Lightning Tendrils

Launch 6 Lightning Bolts in a sequence that deals 40% magic damage each and inflicts Static.

Spell Changes

Blood School

Shadow Bolt

Blood Rite

Blood Rage

Blood Fountain

Sanguine Coil

Crimson Beam

Heart Strike

Blood Storm

Chaos School

Chaos Volley

Aftershock

Void

Power Surge

Merciless Charge

Veil of Chaos

Unholy School

All Skeleton Warriors and Skeleton Mages have had their lifetime reduced to 7s down from 8s.

Bone Explosion

Soulburn: Reworked into a more defensive ability. 

Army of the Dead

Illusion School

Phantasm no longer grants 1% chance to Free Cast a spell, instead each stack of Phantasm increases the Spell Charges gained by 1.

Spectral Wolf

Phantom Aegis

Wraith Spear

Veil of Illusion

Spectral Guardian

Wisp Dance

Frost School

Freeze now removes Chill if applied during Freeze to remove Freeze into Freeze jewel combos.

Frost Bat

Cold Snap

Ice Nova

Frost Barrier

Arctic Leap

Ice Block

Veil of Frost

Storm School

Static can no longer trigger on damage over time effects. Static can no longer inflict Critical Hits.

Cyclone: Spell has been reworked. Now fires a long distance projectile that may be countered, the projectile returns to the player and upon returning it grants the player storm shield. 

Discharge

Raging Tempest

Lightning Typhoon

Jewels

Blood Jewels

Veil of Blood

Blood Rite

Blood Rage

Sanguine Coil

Chaos Jewels

Chaos Volley

Unholy Jewels

Veil of Bones

Corpse Explosion

Corrupted Skull

Ward of the Damned

Illusion Jewels

Veil of Illusion

Mist Trance

Frost Jewels

Veil of Frost

Cold Snap

Frost Barrier

Storm Jewels

Stuns from consuming Static on target now have proper diminishing returns.

Discharge

Ancestral Weapons

Additional attributes have been added to the list of attributes available for these weapons. The “Unique” Ancestral Weapons no longer have set stat bonuses. Instead, these weapons use the same table of stats as the “Epic” versions. With the addition of the “Fusion Forge” crafting stations, players will be able to modify the attributes of all Ancestral Weapons (including the unique items) to fit them to their liking. 

Additionally, upgrading a “blue” weapon now grants +1 Weapon Level (but no additional physical power), resulting in Level 24 when upgraded once and Level 27 when upgraded twice.

Weapon Changes

Whip

Primary attack has been reworked.

“Perform a combo of melee attacks dealing 65%/65/70% physical damage in a small radius at the tip of the whip, otherwise deal 35%/35%/40% damage to enemies in a line.”

Mace
Longbow
Slashers

Unlock moved from Bane the Shadowblade to Jakira the Shadow Huntress.

Reaper
Great Sword
Spear
Sword
Crossbow
Pistols

Ancestral Weapon Changes

Hand of Winter
Cloud Dancers
Wings of the Fallen

Wings of the Fallen have been reworked.

The Red Twins
The Siren’s Wail
The Thousand Storms
The Endbringers
Talons of the Lich Beast (Claws)

Consuming Puncture heals you for 25% of your spellpower.

Lunge & Skewering Leap: Has a 25% chance on hit to summon a skeleton affected by Agony (Skeleton explodes dealing 80% spell damage after 3s). 

The Wraithblades (Daggers)

Rain of Daggers: Inflicts Weaken and deals 3% bonus damage for each stack of Phantasm.

Release Daggers: 33% chance to gain one stack of Phantasm for each returning dagger.

The Fate Dancers (Twinblade)

Javelin: The initial hit inflicts Chill and the returning twinblade Freezes enemies affected by Chill for 2s.

Sweeping Strike: Deals 50% bonus damage to Chilled or Frozen enemies.

Armor

As attributes have received an overhaul. All armor attributes and set bonuses have been rebalanced with slight attribute tweaks as a result.

Dracula’s Shadow 

NEW Set Bonus:

(2) Increases Movement Speed by 4%.

(3) Increases Veil Cooldown Rate by 7%.

(4) Gain 12% Physical Critical Chance and 6% movement speed for 4s after using a Veil.

Dracula’s Dread

NEW Set Bonus:

(2) Increases Weapon Skill Power by 10%.

(3) Increase Weapon Cooldown Rate by 7%.

(4) Veil attacks deal 30% bonus damage.

Dracula’s Grim

NEW Set Bonus:

(2) Increases Primary Attack Leech by 5%.

(3) Increase Damage Reduction by 5%.

(4) Veil attacks heal for 1% additional max health and gain 10% attack speed for 4s after using a Veil.

Dracula’s Maleficer

NEW Set Bonus:

(2) Increases Spell Cooldown Rate by 7%.

(3) Increase Spell Leech by 5%.

(4) Gain 15% Spell Critical Chance for 4s after using a Veil.

Maleficer Scholar

NEW Set Bonus:

(2) Increases Spell Cooldown Rate by 6%.

(3) Increase Spell Leech by 4%.

(4) Increases Gear Level by 1.

Dread Plate

NEW Set Bonus:

(2) Increases Weapon Skill Power by 8%.

(3) Increase Weapon Cooldown Rate by 6%.

(4) Increases Gear Level by 1.

Grim Knight

NEW Set Bonus:

(2) Increases Primary Attack Leech by 4%.

(3) Increase Damage Reduction by 4%.

(4) Increases Gear Level by 1.

Shadowmoon

NEW Set Bonus:

(2) Increases Movement Speed by 3%.

(3) Increase Veil Cooldown Rate by 6%.

(4) Increases Gear Level by 1.

Dark Magus 

NEW Set Bonus:

(2) Increases Spell Cooldown Rate by 8%.

(3) Increase Gear Level by 1.

(4) Increases Spell Leech by 4%.

Blood Hunter 

NEW Set Bonus:

(2) Increases Weapon Skill Power by 7%.

(3) Increase Gear Level by 1.

(4) Increases Weapon Cooldown Rate by 4%.

Crimson Templar

NEW Set Bonus:

(2) Increases Primary Attack Leech by 3%.

(3) Increase Gear Level by 1.

(4) Increases Damage Reduction by 4%.

Duskwatcher

NEW Set Bonus:

(2) Increases Movement Speed by 3%.

(3) Increase Gear Level by 1.

(4) Increases Veil Cooldown Rate by 4%.

Warlock

NEW Set Bonus:

(2) Increases Spell Cooldown Rate by 4%.

(4) Increase Gear Level by 1.

Grim Ranger

NEW Set Bonus:

(2) Increases Weapon Skill Power by 7%.

(4) Increase Gear Level by 1.

Marauder

NEW Set Bonus:

(2) Increases Primary Attack Leech by 3%.

(4) Increase Gear Level by 1.

Shadewalker

NEW Set Bonus:

(2) Increases Movement Speed by 3%

(4) Increase Gear Level by 1.

Plated Boneguard

NEW Set Bonus:

(2) Increases Bonus Max Health by 8%.

(4) Increase Bonus Physical Power by 1%.

Leather Bag

Increased Inventory Slots to +8 from +7.

Mountain Peak Bag

Increased Inventory Slots to +13 from +12.

Magic Sources

As attributes have received an overhaul. Many magic source attributes have been rebalanced with slight attribute tweaks as a result. 

Additionally a few magic source trigger effects have been reworked. All Tier 7+ magic source trigger effects now apply a buff to self when triggered.

New on-hit effects for magic sources: 

Amulet of the Arch-Warlock

Soul Shard of the Winged Horror

Soul Shard of the Monster

Soul Shard of Dracula

Soulshards

Players may now override the Ultimate granted from a Soul Shard by equipping any other ultimate using the spellbook. 

New Tier 4 –  Ring of the Sorcerer

Attributes:

+12.8 Spell Power 

+5% Spell Life Leech

New Tier 4 – Ring of the Warrior

Attributes:

+12.8 Spell Power 

+10% Weapon Skill Power

General Bug Fixes

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