Pillars of Eternity

In a huge surprise, the original Pillars of Eternity is getting a new update for the first time in ten years, bringing numerous updates to features and eventually a new game mode. While Pillars of Eternity 2: Deadfire received a turn-based mode as a post-launch update, no one could have expected Obsidian to bring this mode to the first game as well. With the success of Avowed, one must wonder if this has affected the developers and whether this update to Pillars of Eternity is to help new players who try it out after playing Avowed. Before, players used the game’s real-time with pause but will be able to play it fully turn-based once this mode is added later this year.

Adding a turn-based mode to Pillars of Eternity is huge. It brought more players to the sequel, allowing players who dislike real-time with pause to play the game in their preferred way. Baldur’s Gate 3 showed how impactful turn-based can be on a massive CRPG. Most CRPG players look at the original Pillars of Eternity combat as the old-school way to play the genre, and a turn-based mode will certainly bring in more players.

Along with the announcement of a new turn-based mode for Pillars of Eternity, Obsidian has released a massive patch for the time in a decade. While fans will have to wait for the turn-based game mode, they can enjoy the rest of the update right now. Here is everything added in the 1.3.8.0.87535 patch for Pillars of Eternity.

Pillars of Eternity Update Patch Notes 1.3.8.0.87535

Pillars of Eternity Battle
Pillars of Eternity party-based combat.

General Fixes & Platform Support

Visual & Audio Enhancements

Quests & Dialogue Fixes

RELATED: 6 Obsidian Games to Play After Avowed

Combat & Mechanics

UI & Interaction Improvements

Localization

Known Issues

The post Pillars of Eternity Is Getting a New Mode 10 Years Later appeared first on ComicBook.com.

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