Call of Duty: Black Ops 6 Season 1 has today kicked off and in the process has received a major new update. Since its release nearly a month ago, Activision has been quick to release some initial patches for BO6 to resolve problems that players have been running into across PlayStation, Xbox, and PC. For the most part, though, these updates have never been that vast and have only resolved bugs or provided some small weapon balance tweaks. Now, the first truly major update for Black Ops 6 has rolled out and has brought with it overhauls to every aspect of the game.

Downloadable right now, this Black Ops 6 Season 1 update primarily introduces new content to the experience. This is headlined by not only new maps and Operators, but also a Battle Pass that players can begin working through to unlock additional gear. Activision has also resolved some issues that have come about with the BO6 campaign and has also made countless tweaks to Zombies. All of this in addition to weapon balance changes for many of the guns in Black Ops 6 account for the primary adjustments with the patch.

Related: Call of Duty: Black Ops 6 Reveals New Maps, Guns, and More in Season One Roadmap

Obviously, today is only the start of Season 1 for Black Ops 6 which means that further updates like this are on the horizon. While this patch brings a lot of new content and changes, it will also surely introduce new problems that players might run into. As such, another subsequent hotfix for BO6 could drop in the coming days depending on how this update goes.

To view the patch notes for Black Ops 6 Season 1, you can find them attached below. And if you’d like to find all of the weapon balance changes that have impacted Multiplayer and Zombies, you can get a look at those right here.

Call of Duty: Black Ops 6 Season 1 Patch Notes

GLOBAL 

Ricochet Anti-Cheat 

Here is a message from our partners at Team Ricochet:

Treyarch has delivered several updates to combat disruptive behavior, including: 

To unlock Ranked Play in Black Ops 6, players will need to win 50 match-made multiplayer matches: 

Detection systems initially deployed at launch from #TeamRICOCHET to collect data to test for effectiveness will be activated to help flag accounts for action beginning with Season 01. 

The security system updates listed above will also be active for Ranked Play in Call of Duty: Warzone, which launches at mid-season. 

Armory

CAMPAIGN

Performance

Bug Fixes

MULTIPLAYER

Maps  

Spawns

Modes

Playlists

Game Chat 

Weapons

Throughout the pre-season we have seen a steady and healthy variety of weapon usage. Most weapons sit quite closely in both performance and pick rate, with no weapons dominating in both areas. As such our first round of Season 01 tuning changes will not be introducing any major shifts to the current state of weapon balance, and instead focus on elevating some of the weapons at the bottom of the pack. We are also addressing feedback regarding Assault Rifle damage in Hardcore and completing our adjustments to the shotgun slug attachment.

All Weapons
Assault Rifles 

We are increasing the damage values for some of our Assault Rifles to ensure that they kill in just one bullet in Hardcore modes. The headshot multiplier changes have either kept the bullets to kill with headshots the same or even improved them at some Min Damage Ranges. 

Shotguns

Strelok Laser Attachment Adjustments

Slug Attachment Adjustments

Marksman Rifles

We are adjusting handling stats on the burst rifles so that they fit more squarely into their intended roles. The Swat 5.56 has a slower fire rate within each burst and more recoil, making it better suited for mid-range engagements. Meanwhile the AEK-973 has better stability and precision, but a longer burst delay makes it a riskier pick when playing aggressively. We are also significantly reducing the power of the AEK-973 Rapid Fire, which was too strong not to take. 

Sniper Rifles

We have been monitoring feedback on Sniper Rifles and are making some changes to promote more build diversity and improve the sniping experience before gaining access to a complete attachment set. We are lowering the baseline flinch on all Snipers and reducing the Flinch Resistance given by stock attachments. The resulting received flinch values are much lower up front and just a bit lower overall after equipping the stocks. We are also increasing Aim Walking Movement Speed bonuses on stock attachments to make those choices more valuable. 

Lastly, we are improving the ADS Idle Sway delay by default on all Snipers, meaning that on average there will be less deviation from your point of aim when entering ADS. Our goal is to support the various sniping playstyles you all enjoy through several viable weapon builds. We will continue to monitor weapon and attachment data as well as your feedback to ensure that all sniping playstyles are fun and rewarding in Black Ops 6. 

Sniper Rifle Class Adjustments

Gunsmith  

Perks

Scorestreaks 

Ranks & Prestige

Challenges 

Movement Updates 

Theater 

UI 

Graphics 

Stability 

ZOMBIES

Maps 

Bug Fixes 

Perks

GobbleGums 

Field Upgrades 

Support

Save & Load 

Enemies 

Activities 

XP Earn Rates 

Challenges 

AFK Detection  

UI 

Graphics 

Stability 

The post Call of Duty: Black Ops 6 Season 1 Update Released With Patch Notes appeared first on ComicBook.com.

​ 

Leave a Reply

Your email address will not be published. Required fields are marked *