A new update has gone live in Helldivers 2 this morning, and it offers a significant number of changes for players to experience. This update is not focused on new content, but instead on balance changes, bug fixes, and difficulty adjustments. Developer Arrowhead Game Studios has tweaked several different elements, and it will be interesting to see how the player community feels about them once they’ve had a little bit of time to test out the current version. The hotfix update should bring the game up to version 01.001.201.
One thing fans don’t seem particularly happy about is a change that was made to Emotes. Following today’s hotfix, players can no longer trigger Emotes “while airborne, ragdolling, or sliding.” Arrowhead notes that it will be monitoring that change, and looking for feedback from players. That leaves some hope that things could revert back if players really are unhappy with it, so fans will have to let the developers know how they feel. Over just the last few months, Arrowhead has shown a willingness to listen to players, and make adjustments based on feedback from the community, so we’ll have to see if the same holds true this time.
Full patch notes from the game’s official Steam page can be found below.
Overview
Balance changes
Fixes
Resolved Top Priority issues
Crashes & Soft Locks
Helldiver Fixes
Weapons & Stratagems
Enemies
Missions & Difficulties
Social Issues & Galactic War Map
Miscellaneous Fixes
Balancing
Stratagems
Shield Generator Relay
Increased lifetime from 30 to 40 sec
Primary Weapons
SG-8P Punisher Plasma
In response to popular Helldiver demand, General Brasch has issued an administrative order to revert the production changes made to the SG-8P Punisher Plasma (from Patch 01.001.104)
We have reverted the latest changes so the SG-8P Punisher Plasma will now have a more noticeable arc in its projectile path, starting off slower and maintaining speed longer. This will affect its recoil, fire rate, and projectile behavior
To further improve its effectiveness, the magazine capacity has increased from 8 to 10
Fixes
Resolved Top Priority Issues
Fixed an issue where encounters would not end and enemy spawning was turned off for the rest of the mission
Fixed a bug where the hive breaker drill would become inaccessible when called in
Fixed an issue where terminals would lose functionality preventing completion of a mission
Dead bodies of Chargers no longer launch Helldivers into the air
Supply packs are no longer used when pressing the d-pad down button whilst calling in a stratagem
QWERTY keyboard numpad bindings now save correctly after the game restarts
The Service Technician is no longer mourning the death of her beloved pet goldfish “Goldie” and can now be interacted with again. Goldie received a dignified funeral and was laid to rest gracefully in a waste capsule, ejected towards the nearest planets atmosphere where the friction between the air and the capsule caused it to heat up, violently explode, and disintegrate
Fixed an issue so that other players can now join a lobby via Quickplay after any member of a 4-player party leaves
Fixed an issue where the social menu was stuck on ‘Please Wait Democratically’ for some players
Friends “Invite only” games can no longer be seen on the Galactic War Map and cannot be joined
Fixed an issue where uninvited friends could join Invite-Only games via the Social Menu
Invite-only lobbies are no longer shown in the hologram
Crashes & Soft Locks
Fixed a crash on Difficulty 1 (Trivial) when approaching certain bug holes
Fixed a potential soft-lock when abandoning the mission with the squad while fighting bugs
Fixed Geological Survey mission soft-locking when players joined/left the mission
Fixed a soft-lock that could occur if you hot-joined a game in mission summary and all peers left
Fixed a rare crash while browsing the Armory or the Warbond store
Fixed a crash that could happen when fog was destroyed
Fixed a rare crash related to Flamethrowers and Gas weapons
Fixed a crash when repeatedly entering and leaving the tutorial
Fixed an issue where the Nuke Nursery could not be progressed if two players called down the drill at the same time
Resolved an issue where opening the menu while the Emote wheel was active would prevent players from moving
Fixed the Nuke Nursery terminals sometimes not being interactable
Helldiver Fixes
Fixed an issue causing excessive ragdolling when diving or crawling on uneven terrain
Weapons & Stratagems
Fixed stim pistol incorrectly affecting the STIMS USED statistic in the mission end screen
Fixed dead corpses setting off the rockets from the RL-77 Airburst Rocket Launcher
Fixed an issue with the stratagem cooldown that allowed players to call down multiple resupplies or Hellbombs at the same time
Fixed an issue where switching to holding a grenade and picking up an artillery shell at the same time caused the artillery shell to become stuck in the Helldivers hands
The LAS-5 Scythe scope is now fully operational and can zoom in and out correctly
Empty expendable weapons cannot be picked up nor holstered anymore
The AR-23A Liberator Carbine now has the 0.5 sec shorter reload duration properly implemented, from 3 to 2.5 sec. It also has the correct magazine unit
Fixed a missing mesh for the P-11 Stim Pistol’s syringes
The MG-43 Machine Gun now has the 0.5 sec shorter reload duration properly implemented
We mistakenly wrote that the MG-43 Machine Gun was lowered from 4 to 3.5 sec when in reality we lowered it from 5 to 4.5 sec.
Enemies:
Disabled the gas confusion effect on the Impaler due to odd behavior with its tentacles
Fixed an issue where the Impaler tentacles would sometimes not impact its target
Adjusted Shriekers pathing in tight spaces. They should now prefer to move around tall obstacles instead of trying to fly over them
Missions & Difficulties
Fixed Nuke Nursery drills getting dropped on top of bug corpses
Lowered the amount of Retrieve Data objectives spawning on the mission for Automatons to match the amount that spawns for the Terminids
The Escape Pod objective will now appear on difficulties 1-2 instead of 2-3
The Terminid eggs on Purge Hatcheries objectives are now tagged as objectives with correct VO and icons
Fixed an issue with Hellpods landing deep underground on edges of Bug Nurseries during the ‘Nuke Nurseries’ missions
Social Issues & Galactic War Map
Resolved an issue in the Blocked Players tab where attempting to add a player via the search functionality would incorrectly indicate that the user was blocked
Can no longer join blocked players via the Galactic War hologram
Resolved an issue that allowed blocked players to continue speaking in voice chat
Fixed Emote, Drop and Comms wheel mouse sensitivity not being applied
PC players can now use left click to select radial menu options in the Emote and Comms radial menus
Resolved an issue where the maximum number of friends displayed in the social panel was limited to 100
Fixed an issue that was preventing the friend request widget from popping up
Fixed the display of sender names for session invitations that were not showing properly when multiple invites were received at the same time
Emotes can no longer be triggered while airborne, ragdolling or sliding. We are monitoring this change and appreciate your feedback for it!
Fixed multiple issues in the social system and improved its reliability
Miscellaneous Fixes
Added information in the loadout boosters menu screen showing which player has equipped what specific booster
Fixed an issue where unbound key/button bindings would stay unbound and not revert back to what they were by default
Fixed an issue that caused players to sometimes join the wrong friend when joining during a social menu refresh
Disabled the third-person player camera while navigating the map
Decreased the chances of player clients from attempting to join lobbies that are already full when using Quickplay
Fixed an issue where the host’s player Title was incorrectly assigned to Helldivers who joined their session
Fixed an issue where changing the stamina width in the settings during a mission would not properly resize its frame
Fixed a case where carriables could no longer be picked up if they were picked up and dropped on the same frame
Fixed an issue of not being able to pick a new first stratagem if it had already been selected
Fixed Helldiver character customizations resetting after closing the game
Fixed an issue where certain Asian language characters were displayed as question marks in the Major order texts and briefings
Fixed an issue where an incorrect platform icon was shown when opening the report popup
Fixed missing “-” character in multi-line texts
Fixed a bug with camera getting disjointed if entering ADS (Aim Down Sights) as you ragdoll
Lowered the resolution of planets when space quality is set to Low and introduced a Medium space quality setting that matches the previous Low setting
Light intensity slightly reduced during the Fire Tornado weather effect
Fixed an issue where the visual appearance of the Stratagem Hero minigame terminal’s arrows lost their colors if a player moved too far away from the terminal
Fixed dispatches sometimes showing as question marks for non-Latin language characters
Fixed an issue where encounters would still attempt to spawn even after being disabled due to reaching certain spawn limits
Fixed an issue where scrolling messages would move the camera
Fixed several issues related to Booster descriptions
Planets are now properly sorted behind effects like the aurora in the sky during missions
Fixed an issue where the crash reporter sometimes wouldn’t show up
General Brasch and Jane Helldiver to award Patriotic Medal for Excellence in Patriotism to the members of the Freedom Alliance. Due to budget cuts, these brave Helldivers will receive an extra 3 seconds of R&R which has now been used reading this note. Get back to work Helldivers
General performance optimizations, Cubemap, reflections och rendering performance improvements
How do you feel about this update to Helldivers 2? Are you unhappy about the changes that were made to the game’s Emotes? Share your thoughts with me directly on Twitter at @Marcdachamp, on Bluesky at @Marcdachamp, or on Instagram at @Dachampgaming!
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