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Sith Stalker: Tattooine Variant


berzerker

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I have a passions for the creatures of Tattooine and when I saw the Tattooine version of the Sith Stalker in The Force Unleashed's DLC, I knew that, one day, I would be him.

 

Scored one of Rob's helmets and a set of sabers so I got to work. Started with research. Lots of reference pics of Google.

Here is my album of pics:

http://s837.photobucket.com/user/Berzer ... %20Stalker

 

and some game specific detailed images:

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and some pre-production images with the skirt layers removed so I could see boot / pant details:

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Minor differences in the two sets of reference pics.

 

While I have seen some SS:Tattooine costumes out there, I have not seen one that is 501st approved. Hopefully I can change that by May 2014, before our local Con (assuming my JDOS boots arrive by then).

 

I'll be sharing more soon.

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I'm quite far along, just haven't really taken the time for WIP pics and posting.

 

Need the boots - a JDOS purchase.

Need to create the arms including the cybernetic/damaged skin right hand/forearm.

 

All else is done.

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Not wearing my pants/leg wraps, though they are complete. I am wearing some modest shoulder padding to give an 'amplified' look to my upper body. I will be able to mount some of the spikes into it as well as the two large caribiner style handles on the shoulders.

 

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Next project element is the hanging/wearing of all the sabers.

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VERY NICE! This is a cool version of Starkiller that very few have attempted, so I commend you for your efforts in bringing one of the lesser seen, and cooler versions (IMO) of Starkiller to life! If you don't mind my asking, what did you use to make your claws? They look GREAT! Keep up the GOOD WORK! I look forward to seeing continued updates! 8)

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I used 1/4" sintra and used Darkside501st's pepakura files ( http://www.therpf.com/f79/darkside501st ... ed-137668/ ) I found via google as a template for size and shape. The rings are just electrical conduit in 2 different diameters and a through cut into it to seat the blade. Very easy component of the build but super high impact.

 

I have made over 15 Tusken Raiders that have found home in the costume caches of 501st members so this variant appealed to me. Once I finished the bandoliers I was sure that I'd be able to pull it off.

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Speaking of bandoliers...

 

8 columns of 3 pockets times 2 belts means 48 pockets, each made up of 2 pieces of leather. 96 cut pieces after size was best determined via mock up and templates were created.

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Belts made. Pockets sewn and glued. Some extras to ensure quality control. Made a mistake on the belts... I assumed two identical belts and made the canisters straps accordingly. As I looked at reference pics it took an instance of saying aloud "cannisters on left shoulder" when looking at the front shot and repeating the same"cannisters on left shoulder" when looking at the back. Only one belt had both sets of cannisters. Not identical at all. Quick fix but mildly embarrassed.

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Could not emulate the fill of the pockets on the curve of the belt. Trying to match a video game reference can be impossible at times. Did my best.

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THE HELMET:

 

The helmet was acquired, 2nd hand, from a TFE member. It is one of Robs, MWA, pieces. I love it, but like most things I have a hand in, I wanted to change it up to better suit my ideal look.

 

I scrapped the fabric cap and the side flaps. The sides tended to 'wing out' and look wide. The offered solution was a small elastic to keep them together but I didn't want that exposed so had to come up with something new.

 

I used an existing life cast of my head and did an fg shell over it. Slid the shell into the helmet and secured it in place. Now the helmet fit me perfectly.

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Cut out space for my ears for comfort. It's really tight in there.

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Added some leather on the sides as well as a raised element.

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Then put on the ear caps.

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I had all the Tusken bits on hand as I am a regular Tusken builder. I guess that's what drew me to this version of the SS.

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So, with this much done it was display ready for my basement. The Tusken is sooooo happy!

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Next I had to map out the wraps. How many? Where does each start and end? Tried hard to match the layering as well.

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When the wraps were on I hated it. The edgy look of the helmet was gone. It was no longer sinister or wicked. Boooooooooo. No pics.

 

The next morning I added 3 colours or weathering and enhancement. It really started to look better. When I placed it on the display with the rest of the costume it really came together and I was happy again.

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There are some spacing inconsistencies on the forehead that I may or may not address - depends on the LMO response to the submission.

 

Installed a 2-fan, 5V system for air circulation. Super loud so I threw in a potentiometer to turn down the fans and the noise. Very happy with it.

 

Arms are my next and final element.

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WOW!!! AWESOME update!!! I'm LOVING what you've done so far! CAN'T WAIT to see this finished! It's going to ROCK!!! Make sure to post some full body shots of you in costume for us to see. A side by side comparison with the digital model would be SWEET, not to mention nice for side by side comparison to see all the details! NICE JOB!!! 8)

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I... I've got nothing... :80

I don't see a single thing you have to change. You and I both know there's still wraps missing and stuff, but I think this is the first costume I've come across where there was absolutely nothing I could say that would be constructive at all... and I ALWAYS have something to say...

 

I think... I think my head just exploded...

:boom:

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I... I've got nothing... :80

I don't see a single thing you have to change. You and I both know there's still wraps missing and stuff, but I think this is the first costume I've come across where there was absolutely nothing I could say that would be constructive at all... and I ALWAYS have something to say...

 

I think... I think my head just exploded...

:boom:

 

 

Thank you.

 

This is far from my first costume so I feel confident in it but do recognize that, as the builder, one can get too close to a project at times and miss things that are sometimes glaringly apparent to others. That is why I am taking the time to post my WIP here. (OK, a WIP also has a vanity element to it as well. Can't deny that.)

 

I am really enjoying this build as it involves many disciplines rather than being a kit with minor alterations. I'll be sharing to the end.

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Ooh! Ooh! I think I found something!

The gloves could be a bit greener :P (or maybe a better pic to compare it to the reference)

 

I'm serious, my friend, that is incredible so far. And this is coming from a guy who loves to nitpick and add his $.02 .

 

I know what you mean though about being too close to the project and feeling like you've missed something. I stared at the Revan chest I'm working on for 2 days trying to get the "eyes" to look right before having a brother look at it tonight.

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I have to agree with Drago here. So far your attention to DETAIL has been SPOT ON! Yes, you still have details to add, including greeblies, wraps, sabers, & more weathering to individual pieces to name a few, but so far I see nothing that really stands out as needing to be addressed! I am curious to see what you do for detailing the mechanical hand, but I'm sure based on what I've seen of your work so far, that you'll come up with a good solution! Again, I commend you for a JOB WELL DONE thus far! Keep at it! 8)

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Not thrilled with the hand. It works but I will be looking to sculpt a better, more accurate right glove that better represents the mechanics/cybernetics in the hand. I've learned a lot in the process and each time it gets better. Next will be a perfect Stalker hand.

 

Need still to wrap the hilt of the saber and add a few spikes to the shoulders. The physics of it has proved a challenge.

 

Lastly, I want to cast all the arm spikes in Silicone. They are presently resin and I have lost 2, one at FanExpo and one at Montreal ComicCon. I can afford the lost piece, it's the exposed screw I can't risk harming someone.

 

Very little recognition of this character but that was expected. When someone does call out "starkiller" or "Sith Stalker" it makes an immediate connection as many of my fellow TFE members likely understand given our choices for the obscure characters. Zero regrets choosing this character.

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