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bdh1138

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    Ben

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  1. Thanks for that, that's all I needed to know. Sorry if I was being a bit too literal there, I just have a tendency to be very particular about meeting exactly what the requirements lay out if I am following a set of guidelines for something.
  2. Oh I totally agree. I probably muddied the waters bringing up other sources. I just mentioned them because the first time I asked about interpreting details on the game model, you said "references in the game are supported by the 3D references such as statues and figures." But taking it back to the game alone, my point was that the hood seems to stick out farther from the chest than the armor plate but the crl pics don't reflect that. So my question ultimately is would it be crl compliant if I extended the top of the chest armor by an inch or so, and instead of tucking flat behind the armor like the CRL shows, let the hood hang down and cover this extra extension before tucking back behind it? Here are some pics to illustrate my point The game model showing the hood protruding beyond the chest https://i.imgur.com/z6yHxlm.png The flat tuck featured in the crl https://databank.501st.com/mw501/images/0/02/Revan_hood.png A line were I would have the armor actually stop https://i.imgur.com/TrC5uTf_d.jpg A cardboard and fabric mockup of the flat tuck vs my slight overlap idea https://i.imgur.com/JCJZE4m_d.jpg?maxwidth=640&shape=thumb&fidelity=medium https://i.imgur.com/EzAUwAt_d.jpg?maxwidth=640&shape=thumb&fidelity=medium
  3. So I know the CRL is ultimately what I have to match for club approval and decisions were made based on multiple sources that interpret the rather low res game models, but I have to ask again about the hood/cowl. While some sources like the Revan novel cover show the hood tucked directly into the cuirass I feel like there's a clear bit of overhang going strictly by the game model where the bottom edge of the cowl droops down over the chest armor before tucking back up instead of being tucked flat under like the CRL pic. I think the hood of the black series figure does a good job with this layout as well I honestly think the piped seam on the shirt is an attachment point for the bottom end of the cowl, but I'm willing to go along with the CRL on that one. So my question is can I Include the overhanging bit of fabric as long as I ultimately tuck it back up under the chest plate? Or would it have to tuck flat in as pictured in the CRL.
  4. Boy, that prediction didn't hold at all did it? Anyway, since I never abandon a project completely, even when they drag on for ages, I'm back with a new update on my Revan! A couple weeks ago, after nearly a year not touching it, I finally decided to polish up that ugly, lumpy junk mold of the mask. After a good deal of bondo, sanding, filler primer, more sanding, and spot putty followed by more sanding, I got it nice and glossy by last weekend. Over the last few days, I built my first brush up silicone mold and tonight cast my mask in Onyx fast resin
  5. Been a while since I've posted, but in the endless cycle of my too many WIPs, I've circled back to Revan recently. I'm currently working on the mask, which was my first attempt at a clay sculpt. the other day, I made a junk mold and cast a copy that I now intend to clean up for a final mold master. I've also done a bot of work on my actual skirt from the mockup I posted back in december. More to come, hopefully in less than 5 months this time
  6. I picked up some muslin and black cotton twill to start on the soft goods the other day, and tonight I started patterning the skirt. I'm pretty happy with the general look, but before proceeding, I wanted to double check whether there's an exact number of pleats required. It looks like about 6 on each side to me, but I just wanted to be sure.
  7. Hey everyone, I've been looking at doing a Revan build and looking over the updated CRL, and I had a couple questions about how much room there is for interpreting the reference materials as long as the finished product looks like the game character. Specifically I'm wondering about the armor and the cowl/hood. For the armor, features are frequently described as "ridges", and I can definitely see areas where the game model is shaded to suggest this despite the flat geometry beneath. However, some of the markings, particularly on the upper portion of the cuirass, look more like engraved lines than raised strips to me. Is that an acceptable way of representing them, or do they all need raised edges? For my other question, I feel like the line of piping on the shirt could also be taken as a seam where the fully enclosed cowl tucks back under and is affixed to the shirt. Again, I'm wondering if that would be a valid way of representing the feature as long as it *is* represented in the costume. Thanks in advance for any advice with these
  8. Both of those seem reasonable to me. The red armor appears across several issues, but since both have the collar piece and there were almost 50 issues between appearances, I could easily see Jan intending to do the same armor in the pencils but the colorists forgetting the unique color scheme. Thanks for the feedback!
  9. So I've been thinking more about this costume and I ran into another potential snag for approval. Due to his unfortunately limited number of actual on-page appearances, his sleeves are almost never shown. I'm pretty sure that Jan only showed each cuff on a single page through the entire 50 issue run of Legacy. As a result, we only see them from one side. On his left, we see an open sleeve with a bit of gold trim. On the right, the same sort of sleeve, but beneath a single gauntlet or bracer. I don't think it's unreasonable to assume that the details of the bracer or the gold trim would be symmetric, but unfortunately, an assumption is all it is. Does it seem like there's enough reference for his royal robes to be approved, or are the available images not enough? I've also considered doing Fel's battle armor, but for my preferred variation, the same issue crops up. Initially, for a single cover and a couple of panels, he seems to have an imperial knight uniform with an extra collar piece in gold and the upper shoulders done in black and gold. However, since these are its only appearances, we never see this armor below the waist to know for certain if it's the same as standard IK. The only version of the battle armor that actually has fairly complete views sadly drops the black and gold accents, simply becoming a standard imperial knight with an extra red collar piece. So I'm still on the fence about where I eventually want to go with this project. If anybody has opinions or experience with this sort of thing and wants to weigh in on whether the royal robes or gold-trimmed battle armor would be approvable, I'd be grateful for their advice!
  10. Well, I sent an e-mail to Jan Duursema, and she basically said the same. I guess it'll depend on what I'm able to find to work with. The prospect of buying enough velvet to make a large, floor length cloak is daunting, but I might test some small swatches of cheaper stretch velvet they sell for Halloween costumes to see if I can get a decent look.
  11. I've been toying with the idea of building a Roan Fel costume lately. For anyone unfamilliar, that's this dashing fellow from the Legacy comic series. Most of the outfit looks reasonably straightforward. However, I did want to get some community opinions on one particular aspect: the cloak. What do you all thin the diagonal lines are supposed to represent? The weave of the fabric, a printed (or woven) pattern in a different color, some sort of embossing, or something else? And for that matter, when it comes to interpreting 2d art like this, how is the "correct" interpretation for 501st approval generally determined? Or is it more a situation where any version that accurately reflects what's seen on the page can be acceptable even though different people may achieve that look in different ways? Thanks so much for any advice you can provide on this
  12. I haven't seen anyone do it for the 501st, but I dig the character and series. It would be a cool one to see. Have you seen Jan Duursema's breakdown of her initial plans for his outfit? Not all of it matches in color or apparent material to the finished pages, but I think it would be a great place to start. Can't wait to see what you come up with!
  13. On a different note, though I don't have many materials or much time to work on this while I'm at school (not to mention the fact that Finishing my Kylo, Kanan, Rohlan Dyre, and Krennic are higher priorities at the moment), I did get a bit of a start blocking out the SWTOR style mask. My plan is to fiberglass and bondo it once it has a forehead, and then do the scarring and gouges with a dremel.
  14. I've been thinking about replacing the lame foam collar and actually finishing this up sometime soon, but before I do so, I wanted to ask: Is my slight hybridization of sources a problem for a potential 501st application? I've realized my amulet idea was kind of silly and I can easily go with the comic style, but I'd still like to avoid the rougher collar and the armored arms if possible. I guess what I'm really going for is this look but since his legs and back aren't visible, I'm filling in from other places, specifically the Sith War comics that this was based on. That said, I don't know how that notion would go over with you guys. Since there are so many differences in the majority of Kun artwork, is it acceptable to fill in details like that from two reasonably similar versions, or would I have to pick one (mostly) consistent source (ie just use the comics as reference) that captures all the details? I'm sure I can deal with the rock collar and stillsuit arms if I need to, but I still thought I'd ask and find out.
  15. Hey, sorry to necropost, but this has been kicking around my head again recently and I wanted to work out some thoughts. I've been trying to work out how exactly I would represent his battle damage, particularly with the chest armor. It just seems kind of muddy in the game model and I was wondering just how much creative interpretation is allowed in translating it to a costume. Here's a quick sketch of what I generally see the battle damage looking like As best I can tell, he's got lots of small scratches and dings and two really big features. One is a large diagonal gash running down close to the middle of the armor. The other is whatever is going on along the bottom edge. In the game, it almost looks like large pieces of armor have been cut away or cut into to and there is a recessed layer sitting farther back from the rest on area. I'm not sure exactly how to represent that in the flesh though. Looking at the textures on his model and looking at that concept art I posted originally, I almost thing it's supposed to look like it's been crushed or crumpled and then hammered back out. Would approximating that with some heat shaping and dremel work to rough it up fit what he's supposed to look like, or should I go a more direct route and sand out big swaths in the shapes visible here to stick more directly to the game? Here's a turnaround of his character model for reference https://swtor.jedipedia.net/en/npc/revan-17
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